Thursday, 11 February 2010

To-do List Update.

To-do list.

Analyze lighting in shots chosen and Do small light experiments in Maya.
I first started trying to break the scene down in Photoshop but I found this tedious and not very practical, this lead me to Maya and setting the dinosaur up for shot 6 and set some lights up which I thought could imitate the lighting in the shot.

Screenshot before I started working with lights in Maya.

I noticed that before working in Maya I was adding a lot more lights compared to when I was working in Maya. Working in real time, placing the lights in locations has helped in being more selective with lights. Please see screen-shots below.


I did trial and error with the lighting, saving some of the renders which I thought represented the films lighting. I then wrote down notes for myself that I should do to make the dinosaur look like part of the film.

Near to the end it was just more of the same alter the lighting on the left and right sides of the dinosaurs' torso. Here are the rest without annotations (left to right running order).



From this light experiment, I did light analysis in Photoshop for the rest of the shots.


Screenshots of lighting in Maya.


Lights in Scene:
Volume Light x2
Directional Light x2
Ambient Light x1
Spot Light x1

Lights in use.
Volume Light x1
Directional Light x2
Ambient Light x1
Spot Light x1

Animate Dinosaur in selected shots.
Find an insect rig.
Animate insect rig in selected shots.

Model an Uzi for gun-shop scene- Done- 8th February.
Here are some occlusion render shots.



Test light Uzi in Gun-shop scene.
Texture Uzi- Had problems assigning texture, this was because it wasn't UV mapped properly- I'll do automatic mapping and put the pieces together.

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